

- Games made with pyxel edit install#
- Games made with pyxel edit code#
- Games made with pyxel edit windows#
The best (and free) one I recommend you is NSIS (Nullsoft Scriptable Install System), it gets the job done and did I tell you it is free?ĭoing your development under Linux is not as hard as it was several years back. Because of that, I had to use Launch4j.įor Windows, an extra step was required. I had to put my package inside an installer.
Games made with pyxel edit windows#
Packr is kind of limited when you want to do things like using a 64 bit JRE under Windows or having an icon ready for your executable file.

LibGDX provides a little tool called Packr that helped me in this task, but only for the Linux and OSX builds. I had to produce three packages (Windows, OSX, and Linux) that include the JAVA runtime along with the main application to prevent people having to install JAVA manually while keeping the whole package size not too big for download. But still, I used it and I was able to do my basic operations such as cropping and fade efffects. There are many irritating things like not being able to open two audio samples at the same time by clicking on them from the file manager. Audacity is a very powerful program that does a lot of things but the interface is kind of medieval compared to what you can find on Windows' side. I used the awkward Audacity program to do all my sound editing. I settled with, a very nice website that offers a good variety of re-usable sound samples and music loops that you can use in your game. Since I had no budget to recruit a real artist, I had to find something else. When I sing a song to my kids when they go to bed, it always ends with a strike until their mom replaces me. I have to admit that doing the audio part of the game was a major headhache.

I was able to produce a great quantity of animations in a really short time. To use it under Linux you will have to run it through Windows emulation (Wine) but it works very well.ĭoing animations with tools such as GIMP was a real pain in the ass, Pyxel Edit has a way better approach doing this. It is a pixel art editor designed to make tilesets, levels and animations. I had to be in the proper mindset but I could name a tool that saved my life and lot of time, it was Pyxel Edit. I could not argue against the fact that Adobe products are superior but for my own game developement purpose the open-source tools were more than adequate for the task.įor all of you who are programmers, you know how hard and boring it is to draw and do artwork. ) but over the years I have grown skilled with native tools such as GIMP and Inkscape. On Linux, you could use Adobe products such as Photoshop and Illustrator through Windows emulation ( Wine) or Virtual machines ( VirtualBox, VMWare, etc. LibGDX lacks in some fields such as it does not contain built-in tools comparable to what Unity offer when you build your levels and UI but having access to its source-code gave me a lot of freedom and understanding about how things worked underneath.
Games made with pyxel edit code#
LibGDX like Unity, allows you to code once and release on several platforms (Linux, Windows, OSX, iOS and Android). I built the game with JAVA using a very good library called LibGDX. As one of those L inux player I am still very happy that they have done the port, I finished the game and really liked it. I read yesterday about Brandon Adler of Obsidian saying that it was not worthwhile developing for Linux in the specific case of their game "Pillars of Eternity". With the arrival of Humble Bundles and Steam, gaming under Linux becomes a tangible thing. This environment is stable and proper for game development. I developped the game using Ubuntu 15.04 as Operating System, I am a Ubuntu user since day one back in 2005, before that I used Slackware and Debian since 1997. With the proper tools I found the development process quite straight-forward. For instance, I just finished my last game: Infinitrap, this game tooks me around 200 hours to complete including the code, artwork, music and level editing.
